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OMS
- Formal Exposition
12/2009 [under revision]
Table of Contents:
I. Overview
A. Introduction
B. Definition of OMS
C. OMS is a model with 6 levels
D. Terminology
II. The 6 Levels of OMS, in Further Detail
A. Level 1 "Vocabulary"
B. Level 2 "Intelligence" (The Society of Mind model of human intelligence)
C. Level 3 "How-To"
D. Level 4 "Customization"
E. Level 5 "Foundation"
F. Level 6 "Meta"
I. Overview
The following is a formal
academic-style presentation of
the subject of OMS. This article assumes that the reader has already
reviewed
the introductory materials and some of the sample analyses on the website www.omsmodel.com
B. Definition
of OMS
OMS is a model of the phenomenon of
music. It can
be
applied to any work of music. A "work of music" is defined to be an
individual musical performance. (OMS certainly sheds light on the
matter of musical compositions/scores as well; but strictly speaking,
OMS is concerned with the individual performance.)
OMS treats a work of music as follows:
[a] A work of music is regarded as an artifact
- i.e., it is made
by a human being.
[b] The work is treated abstractly as a set of
stimuli that
operate on a listener.
[c]
OMS assumes a set of musical
receptors ("receptors")
which respond to the stimuli. Click here to see a Master List of important musical receptors
. The concept of "musical receptor" (also sometimes called "agent", "resource", "processor") is discussed further in II-B below.
[d]
OMS assumes that a work of
music includes a large set of stimuli, and that
these stimuli are highly
organized. Stimuli are assumed to act upon a listener
simultaneously and in
a coordinated fashion. ("OMS" stands for "Organized
Multi-Stimulation")
I.e.
a work of music is
modeled as an artifact which provides organized multi-stimulation of
musical
receptors. (This is the OMS "definition" of music.)
OMS
may be applied to
entire musical works or portions thereof.
[a] OMS is not literally a definition
of music. Strictly
speaking, music would have to defined as a kind of sound,
not as a set
of stimuli.
[b] OMS is a model
(A model is not the same thing as
a definition or a theory). It is outside the scope of this article to discuss the
subject of
models in general. But, the intention of OMS as a model of music is as
follows:
[i] It provides a systematic
representation of a broad range of important characteristics of a work
of music.
[ii]
It is a useful tool for
analyzing individual works of music.
[iii]
It is a useful tool for
the analysis of many general issues/topics about music.
[iv] It is transparent and modifiable/customizable (see section C below).
Being a model, OMS
intentionally is a somewhat simplified/schematized representation of
music. The tradeoff for this is clarity, transparency, and relatively
simplicity. (Notwithstainding its simplifications, OMS seems to be a very rich and wide-ranging model.)
C. OMS is a model with 6
levels
Level1
provides a Master List of about 90 musical terms or "tags" (some people would
call them "attributes") that can be applied to any musical
performance. The tags are straightforward to understand and easy to
apply. The resulting profile provides a broad and deep
understanding of the performance.
Click here for an annotated list of these tags.
The tags are concerned not with notes or note-structures, but rather
with how a performance acts upon a listener.
The
list was constructed based on deep theory combined with analysis of
many musical masterpieces, classical and popular. It provides
a rich description of any kind of music. It is intended to encompass
the major high-level categories in which a listener can experience
music.
Accordingly, we call this the
Master
List of tags. Depending on
circumstances, a user may want to modify this list or extend
it. But we
call it a "Master List" to suggest that it is a good
starting point for any other list of tags that a user may want to
develop.
A user of the model could use the Master List of tags without being
familiar with rest of OMS (Levels 2 and below). But a user will benefit greatly from knowledge of the rest of OMS.
OMS
includes a model of human intelligence called "Society of Mind".
This model was developed by Marvin Minksy, the renowned
pioneer
in Artificial Intelligence ("AI"). Society Of Mind is well-known in the
scientific community; it embodies decades of intensive R&D in
the
AI community; it is excellent for doing high-level models of human
intelligence (this does not mean that SocietyOfMind models are the
final word on human intelligence). Additionally, it turns out that
certain materials in SocietyOfMind are excellent for the
purpose of modeling music.
The primary reference for Minsky's model is his book The Society of Mind
. The central idea of Society of Mind is that human intelligence
consists of a large number of rather primitive processing
mechanisms of wide variety, that are loosely
coordinated/integrated. Although these individual mechanisms are mainly
rather weak, in combination they can produce immense intelligence. In
his original book, Minsky calls these mechanisms agents; more
recently, Minksy calls them resources.
There
are certain agents which are sensitive to music. For
instance there is an agent which is sensitive to the range of
loud/soft; another agent is sensitive to the range of high/low; another
is sensitive to sonic richness; another is sensitive to beginnings;
another is sensitive to endings; and so on. OMS holds that there is a
Master List of about 90 high-level agents (these correspond to the tags
in Level 1 above). OMS characterizes music (a musical performance) as
something that stimulates musical agents in an intense,
highly-coordinated manner. ("OMS" stands for "Organized
Multi-Stimulation").
SocietyOfMind
provides guidance for: Identifying agents (There are many more musical
agents than the ones referenced in the Master List, the Master List is
just the most important musical agents); thinking about how
agents respond to stimulation; thinking about how agents affect each
other; thinking about the "Great Questions of Music" (questions about
meaning, emotion, greatness, authenticity, ...); and more.
SocietyOfMind will be discussed further below in section II-B.
OMS
was developed from a methodical analysis of great music, combined with
materials from classic academic philosophy and AI.
Because of this, OMS analyses are almost always cogent and interesting
- even if one disagrees with the OMS analysis, still the OMS
carries the value of significant foundational materials.
In Level5, we outline the foundational materials that underlie OMS.
Although
OMS is rich and broad-ranging, it does not try to address the entirety of the
phenomenon of music. This level provides critiques of OMS; it outlines
areas that are not (fully) addressed by OMS; it points to possible
models or theories that are outside the scope of OMS or somewhat
opposed to OMS.
A. Level 1:
"Vocabulary"
[1] The concept of an agent
[2] Musical agents
[a] Most of the agents in the Master List are rather primitive in function. So, for instance if the contrapuntal receptor
has a strong reaction to a piece of music, this does not necessarily
imply that there is strong contrapuntal content in the classic
music-theoretic sense (the receptor could be somewhat deceived by music
that seemingly has more contrapuntal content than is really present).
Or there could be a piece of music with
significant contrapuntal content (in the class music-theoretic sense)
which does not elicit a strong reaction from the contrapuntal receptor - perhaps because the contrapuntal materials are not easily observed or "felt" by a specific listener .
[b]
When a musical agent is stimulated, sometimes this results in
observable behavior by the listener. Examples of observable behavior:
Changes in facial expression; moving hands, tapping feet, etc; dancing;
applause at the end of a piece; talking about the piece after the
performance. Sometimes stimulation may not immediately result in easily observed behavior, but may stimulate a disposition
to certain behavior (e.g., a piece stimulates a disposition to talk
about the piece, if the listener is prompted after the performance).
[c] OMS also takes the position that stimulation may result in rich subjective experience
which may be difficult or impossible for a third party to observe. OMS
takes this position in order to do justice to the strongly held belief
of many listeners that music elicits a rich inner experience which is
far beyond what could be described by a third party or even by the
listener ("ineffable experience"). (We leave it an open question whether eventually all such
subjective experience could be described/elucidated by scientific means.)
[d] Since musical receptors are primary passive (they receive a lot of input but they do not do a lot), we often call them receptors .
[3] What agents are there? What musical agents are there?
Minksy's view seems to be that the existence of agents is dependent
on the purpose of the model. I.e., if one is using SocietyOfMind to
develop a high-level architecture for general purpose robotics, then
there will be a need for high-level agents such as find, get, put and so on. And then these high-level agents may be related to lower-level agents, and so on.
For the purpose of modeling music, we believe that the following are some of the principles for defining agents:
[a] Some aspects of sound-stimulation are musically significant, some are not. For instance, if a piece causes reactions of beauty, spatiality, emotion ,
these are generally considered musically significant. If a piece
stimulates a listener's thyroid gland, this by itself would not
generally be considered musically significant.
[b]
The concept
"musically significant" is not a simple to analyze. It would appear to
be a value-concept rather than a scientific concept. The concept seems
to evolve somewhat over time; it appears that one factor in its
evolution is the influence of the best musicians.
[c] There
does seem to be significant consensus regarding what kinds of musical
stimulation are musically significant. This consensus can be documented
to a degree by: [i] Reviewing the writings of the best-regarded musical
critics and analysts; [ii] analyzing performances by highly-regarded
musicians, analyzing scores of highly-regarded composers.
[d]
There are some psychological or philosophical principles which probably
bear on the selection of musical agents. E.g. "Humans naturally desire
a degree of clarity in music that they listen to. Accordingly, there is
a sensitivity to beginning; ending; signposts or markers within the piece."
Based
on [c] and [d], the Master List of approximately 90 musical tags
(agents) was developed (via a lengthy research project). There are many more musical agents than 90; but
it appears that most other (candidate) agents can be related to ones on
the Master List; or they are agents that are stimulated infrequently
(e.g. the humor agent - there are few musical pieces or portions thereof that are genuinely humorous).
Using
the above principles [a] - [d] as a guide, we speculate that 1000 -
3000 musical agents could be named and described in a straightforward
way. (This is in addition to the 90 agents in the Master List). [[a few examples]]
However,
for the purposes of standard OMS model, we focus on the Master List.
And then users are free to revise/extend the Master List as appropriate.
C. Level 3:
"How-To"
The
following are default procedures. A user may want to revise these
procedures as appropriate. Before revising a procedure, it is recommended that the
user first get acquainted with the entire OMS model, and try the
default procedure. This will give the user a better sense for the pros
and cons of possible revisions.
[1] How to construct an OMS Profile of a musical performance
Construct
a grid corresponding to the Master List (90 rows total). For each
agent/receptor, assign a number from 0-4 based on the following:
0: Negligible stimulation
1: Noticeable stimulation
2: Strong stimulation
3: Creative stimulation: Rich, containing novel or highly-structured elements; strongly stimulates other receptors
4: Superlative; almost in a class by itself
The
Master List includes provision for up to 5 "Wild Card"
agents/receptors. Use these for agents which are not in the Master
List, but which seem important for the piece you are profiling.
We
are not currently providing formal guidance or instruction how to
assign these numbers (although we think this could be done). Possible
ways to assign the numbers: [a] Base the assignment on your own
personal instantaneous reaction to a performance; [b] base the
assignment on a more reflective reaction to the performance (try to
factor out issues such as wandering attention, personal dislikes, ...);
[c] try to take a step back and evaluate based on what the music did or
tried-to-do to you, as opposed to how you reacted.
One way to
enhance to value of OMS profiles is to profile several pieces of music
side-by-side. Or do your own profiles of pieces profiled on this
website, and then compare.
See B3 above for suggestions on how to do this.
The following is an
outline of
foundational considerations in support of OMS:
[5] Actual musical practice
Although we won't attempt to "prove" this, it seems to this author that the idea of organized multi-stimulation of musical agents is
often implicit in the work of performers and composers. Many of the
agents in the Master List were first found in analysis of Beethoven
symphonies. A great deal of professionally produced popular music is
quite overt about its aim of stimulating listeners methodically in
specific ways.
[6] Additional considerations from classic academic philosophy
[[additional materials, tbd]]
F. Level 6:
"Meta"
[[This section is a preliminary sketch, still under development.]]
Although
OMS is rich and broad-ranging, it does not address the entirety of the
phenomenon of music. This level provides critiques of OMS; it suggests
areas that may not be (fully) addressed by OMS; it points to possible
models or theories that are outside the scope of OMS or somewhat
opposed to OMS. [6] Objectivity vs Subjectivity in music analysis
There
are alternatives to how OMS deals with issues of objectivity vs
subjectivity in music analysis. (Music theory is permeated with issues
about objectivity and subjectivity).